Y como muestra un botón, extraído de un artículo escrito por
"In general, in any deck design, there are three overriding principles:
1. Every card must be maximally useful. This means that it can't be just
useful, or useful against certain type of decks, but be the MOST useful
card against MOST types of decks. For example, Shatter is a useful card,
but Disenchant is maximally useful. Spirit Link is useful in many
situations, but Swords to Plowshares is maximally useful as Time Elementals
don't hurt you by attacking you.
2. No reliance on combinations. You want to build in the possibility of
a combination (as you do with Rasputin Dreamweaver + BIG Fireball, or Mana
Drain into a Jade Statue or something like that) but you don't ever want
to be in a position to be relying upon it. E.g., Initiates + Drain Life
is a wonderful idea and a great combo if you could pull it off, but heaven
forbid someone should kill the Initiate.
should be the lowest casting cost possible, AND that as little colored
mana should be required. E.g., sometimes a Flash Counter is better
than a Counterspell (for example, against a pure red blaster deck) simply
because it costs 1 less blue mana."
y otro ejemplo...
"to those who wish to win tournaments: play the percentages. Don't worry about beating the best deck at the tournament you are going to. Chances are significantly less than 25% that any particular deck is making it to the finals, numbers outpower skill every time"
1 Saludo, y que los disfrutéis.